• Game Physics Engine Development

Game Physics Engine Development

( 1 reviews )

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.

This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

Download Now Read Online

Book Description

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.

This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.

Book Detail

  • Book Title

    Game Physics Engine Development

  • Author

    Ian Millington

  • Book Type

  • Date Published

  • Publisher

  • Pages

Book Reviews

  • jessy_arthur

    Donec ullamcorper vulputate quam pharetra tempus. Nam mi eros, porta vitae tempus sit amet, blandit non elit. Cras aliquet massa non quam molestie facilisis. Duis sollicitudin mattis ante, sed suscipit mi blandit et.

    Like Reply
  • cone adresson

    Nam ut egestas nibh. Phasellus sollicitudin tempus neque quis gravida. Aenean a eros at ex pharetra suscipit. Proin iaculis ipsum ac ullamcorper pretium. Morbi ut leo eu felis commodo porta.

    Like Reply
  • sarena doe

    Nam ut egestas nibh. Phasellus sollicitudin tempus neque quis gravida. Aenean a eros at ex pharetra suscipit. Proin iaculis ipsum ac ullamcorper pretium. Morbi ut leo eu felis commodo porta.

    Like Reply
  • Mark Smith

    Donec ullamcorper vulputate quam pharetra tempus. Nam mi eros, porta vitae tempus sit amet, blandit non elit. Cras aliquet massa non quam molestie facilisis. Duis sollicitudin mattis ante, sed suscipit mi blandit et.

    Like Reply

lEAVE a rEPLY

Related books

Members Online